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	<title>Comments on: Exploring iPhone Audio Part 1</title>
	<atom:link href="http://trailsinthesand.com/exploring-iphone-audio-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://trailsinthesand.com/exploring-iphone-audio-part-1/</link>
	<description></description>
	<pubDate>Fri, 19 Mar 2010 21:12:44 +0000</pubDate>
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		<title>By: Mitali</title>
		<link>http://trailsinthesand.com/exploring-iphone-audio-part-1/comment-page-1/#comment-11790</link>
		<dc:creator>Mitali</dc:creator>
		<pubDate>Sat, 05 Dec 2009 09:05:46 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-1/#comment-11790</guid>
		<description>hi
Thanks for the tutorial.
i want to know is this possible to record only heart pulse and listenback.

Thanks</description>
		<content:encoded><![CDATA[<p>hi<br />
Thanks for the tutorial.<br />
i want to know is this possible to record only heart pulse and listenback.</p>
<p>Thanks</p>
]]></content:encoded>
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		<title>By: Tom</title>
		<link>http://trailsinthesand.com/exploring-iphone-audio-part-1/comment-page-1/#comment-6974</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Tue, 02 Jun 2009 13:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-1/#comment-6974</guid>
		<description>This is a great article, but it does fail to mention two things in setting up for this code: 

1. You have to add the Audio Tool box include files
2. You have to add the Audio Toolbox Framework to your project (for the linker)</description>
		<content:encoded><![CDATA[<p>This is a great article, but it does fail to mention two things in setting up for this code: </p>
<p>1. You have to add the Audio Tool box include files<br />
2. You have to add the Audio Toolbox Framework to your project (for the linker)</p>
]]></content:encoded>
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	<item>
		<title>By: ??iPhone?????</title>
		<link>http://trailsinthesand.com/exploring-iphone-audio-part-1/comment-page-1/#comment-4891</link>
		<dc:creator>??iPhone?????</dc:creator>
		<pubDate>Thu, 05 Mar 2009 03:44:31 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-1/#comment-4891</guid>
		<description>[...] ???http://trailsinthesand.com/exploring-iphone-audio-part-1/ [...]</description>
		<content:encoded><![CDATA[<p>[...] ???http://trailsinthesand.com/exploring-iphone-audio-part-1/ [...]</p>
]]></content:encoded>
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	<item>
		<title>By: lisa liu</title>
		<link>http://trailsinthesand.com/exploring-iphone-audio-part-1/comment-page-1/#comment-1960</link>
		<dc:creator>lisa liu</dc:creator>
		<pubDate>Wed, 05 Nov 2008 10:06:26 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-1/#comment-1960</guid>
		<description>Dear Sir/Madam 
 
I'm lisa liu from Carlias Group Co., Ltd,our company was founded in 2001, and Located in Shenzhen of China.
 
We are one of the well-organized manufacturers and traders of electronic parts mainly specializing in accessories/parts for ipod/iphone (harddrives, logic board,battery,case,AC adapter,FM transmitter,Data cable,screen etc) ,Mobile Phone(adapters,connectors etc) ,Video Game(PSP,WII,NDS,NDSL,Xbox),Computer(Keyboard,Mouse,Power supply,etc),.we are alsa sell Digital Cameras ?USB Flash Drive?MP3/MP4 Players, Digital Photo Frame,Car MP3, Car MP4,car dvd players , Car GPS System etc. 
 
Welcome to visit our website http://www.carliasgroup.com   
 
If you have this kind of demand. Please contact me.
I'm sorry if any inconvinience arised.
 

Have a great day!
 
 
From: Carlias Group Co., Ltd
Contact : Lisa
Tel: 0086-755-81718097       
Fax: 0086-755-81718097        
Mobil:86-13242058864   MSN:juan19841230@hotmail.com
Email:carlias520@gmail.com</description>
		<content:encoded><![CDATA[<p>Dear Sir/Madam </p>
<p>I&#8217;m lisa liu from Carlias Group Co., Ltd,our company was founded in 2001, and Located in Shenzhen of China.</p>
<p>We are one of the well-organized manufacturers and traders of electronic parts mainly specializing in accessories/parts for ipod/iphone (harddrives, logic board,battery,case,AC adapter,FM transmitter,Data cable,screen etc) ,Mobile Phone(adapters,connectors etc) ,Video Game(PSP,WII,NDS,NDSL,Xbox),Computer(Keyboard,Mouse,Power supply,etc),.we are alsa sell Digital Cameras ?USB Flash Drive?MP3/MP4 Players, Digital Photo Frame,Car MP3, Car MP4,car dvd players , Car GPS System etc. </p>
<p>Welcome to visit our website <a href="http://www.carliasgroup.com" rel="nofollow">http://www.carliasgroup.com</a>   </p>
<p>If you have this kind of demand. Please contact me.<br />
I&#8217;m sorry if any inconvinience arised.</p>
<p>Have a great day!</p>
<p>From: Carlias Group Co., Ltd<br />
Contact : Lisa<br />
Tel: 0086-755-81718097<br />
Fax: 0086-755-81718097<br />
Mobil:86-13242058864   MSN:juan19841230@hotmail.com<br />
Email:carlias520@gmail.com</p>
]]></content:encoded>
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	<item>
		<title>By: Josh</title>
		<link>http://trailsinthesand.com/exploring-iphone-audio-part-1/comment-page-1/#comment-1929</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Mon, 03 Nov 2008 06:47:43 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-1/#comment-1929</guid>
		<description>Hi, has anyone tried to play two audio files at the same time? if you are asking why I need this, is to make the fade out of the current song while a new one starts playing. I have tried different things with no success on the phone (it worked on the simulator). any help would be greatly appreciated.</description>
		<content:encoded><![CDATA[<p>Hi, has anyone tried to play two audio files at the same time? if you are asking why I need this, is to make the fade out of the current song while a new one starts playing. I have tried different things with no success on the phone (it worked on the simulator). any help would be greatly appreciated.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nebos</title>
		<link>http://trailsinthesand.com/exploring-iphone-audio-part-1/comment-page-1/#comment-650</link>
		<dc:creator>nebos</dc:creator>
		<pubDate>Wed, 03 Sep 2008 21:31:58 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-1/#comment-650</guid>
		<description>any way to control the audio input, or is the built-in mic the only option (is there an audio line input in the UDC?)

any way to control the actual gain of said input to compensate for very loud sounds in the external environment?</description>
		<content:encoded><![CDATA[<p>any way to control the audio input, or is the built-in mic the only option (is there an audio line input in the UDC?)</p>
<p>any way to control the actual gain of said input to compensate for very loud sounds in the external environment?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gilbert Mackall</title>
		<link>http://trailsinthesand.com/exploring-iphone-audio-part-1/comment-page-1/#comment-476</link>
		<dc:creator>Gilbert Mackall</dc:creator>
		<pubDate>Sun, 17 Aug 2008 01:35:15 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-1/#comment-476</guid>
		<description>Can't get the iPhone to accept this description

aqData.mDataFormat.mSampleRate			= 8000.0; 
	aqData.mDataFormat.mFormatID			= kAudioFormatLinearPCM;
	aqData.mDataFormat.mFormatFlags			=  kAudioFormatFlagIsFloat &#124; kAudioFormatFlagIsBigEndian ;
	//aqData.mDataFormat.mFormatFlags		=  kAudioFormatFlagIsSignedInteger&#124; kLinearPCMFormatFlagIsPacked;
	aqData.mDataFormat.mFramesPerPacket		= 1;
	aqData.mDataFormat.mChannelsPerFrame	= 1;
	aqData.mDataFormat.mBitsPerChannel		= 32;
	aqData.mDataFormat.mBytesPerPacket		= 4;
	aqData.mDataFormat.mBytesPerFrame		= 4;</description>
		<content:encoded><![CDATA[<p>Can&#8217;t get the iPhone to accept this description</p>
<p>aqData.mDataFormat.mSampleRate			= 8000.0;<br />
	aqData.mDataFormat.mFormatID			= kAudioFormatLinearPCM;<br />
	aqData.mDataFormat.mFormatFlags			=  kAudioFormatFlagIsFloat | kAudioFormatFlagIsBigEndian ;<br />
	//aqData.mDataFormat.mFormatFlags		=  kAudioFormatFlagIsSignedInteger| kLinearPCMFormatFlagIsPacked;<br />
	aqData.mDataFormat.mFramesPerPacket		= 1;<br />
	aqData.mDataFormat.mChannelsPerFrame	= 1;<br />
	aqData.mDataFormat.mBitsPerChannel		= 32;<br />
	aqData.mDataFormat.mBytesPerPacket		= 4;<br />
	aqData.mDataFormat.mBytesPerFrame		= 4;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: peeInMyPantz</title>
		<link>http://trailsinthesand.com/exploring-iphone-audio-part-1/comment-page-1/#comment-377</link>
		<dc:creator>peeInMyPantz</dc:creator>
		<pubDate>Mon, 28 Jul 2008 18:23:26 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-1/#comment-377</guid>
		<description>what do I need modify to let this code play AMR file?</description>
		<content:encoded><![CDATA[<p>what do I need modify to let this code play AMR file?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mp3 Playback - iPhone Dev SDK Forums</title>
		<link>http://trailsinthesand.com/exploring-iphone-audio-part-1/comment-page-1/#comment-345</link>
		<dc:creator>Mp3 Playback - iPhone Dev SDK Forums</dc:creator>
		<pubDate>Thu, 24 Jul 2008 16:50:20 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-1/#comment-345</guid>
		<description>[...] Originally Posted by StrAbZ   The fact is that I need to play mp3 since, the user of the application downloads the files before they are played, and mp3 are still one of the smallest audio files.  Maybe I didn't used the right word, by using &#34;sound&#34;, since, that's audio files from about 5 to 10 min that I need to play...   You said that I only can play 5 sec files... but AudioQueueServices can play longer files... (the wav I play is about 40s). So I don't understand what you meaned...  thank u    Oh... Sorry, I missed the part of (AudioQueueServices) lol... Yea, you should be able to use mp3 in it. I've always been told to stay away from mp3 on the iphone. So that's why I convert everything but in your case you said you need it because of file size. I don't see why you couldn't use AAC? AAC isn't that far off from mp3 in size.   Anyways, have a look at this link. It should help you.  iPhone Audio (7 Parts) [...]</description>
		<content:encoded><![CDATA[<p>[...] Originally Posted by StrAbZ   The fact is that I need to play mp3 since, the user of the application downloads the files before they are played, and mp3 are still one of the smallest audio files.  Maybe I didn&#8217;t used the right word, by using &quot;sound&quot;, since, that&#8217;s audio files from about 5 to 10 min that I need to play&#8230;   You said that I only can play 5 sec files&#8230; but AudioQueueServices can play longer files&#8230; (the wav I play is about 40s). So I don&#8217;t understand what you meaned&#8230;  thank u    Oh&#8230; Sorry, I missed the part of (AudioQueueServices) lol&#8230; Yea, you should be able to use mp3 in it. I&#8217;ve always been told to stay away from mp3 on the iphone. So that&#8217;s why I convert everything but in your case you said you need it because of file size. I don&#8217;t see why you couldn&#8217;t use AAC? AAC isn&#8217;t that far off from mp3 in size.   Anyways, have a look at this link. It should help you.  iPhone Audio (7 Parts) [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Exploring iPhone Audio Part 2 &#124; Trails in the Sand</title>
		<link>http://trailsinthesand.com/exploring-iphone-audio-part-1/comment-page-1/#comment-48</link>
		<dc:creator>Exploring iPhone Audio Part 2 &#124; Trails in the Sand</dc:creator>
		<pubDate>Wed, 26 Mar 2008 19:35:28 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-1/#comment-48</guid>
		<description>[...] Last time we created the RecordState structure to keep track of the recording state. We also configured the recording parameter to record 8000 samples per second, 16 bit, mono audio. [...]</description>
		<content:encoded><![CDATA[<p>[...] Last time we created the RecordState structure to keep track of the recording state. We also configured the recording parameter to record 8000 samples per second, 16 bit, mono audio. [...]</p>
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