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	<title>Comments on: Exploring iPhone Audio Part 7</title>
	<atom:link href="http://trailsinthesand.com/exploring-iphone-audio-part-7/feed/" rel="self" type="application/rss+xml" />
	<link>http://trailsinthesand.com/exploring-iphone-audio-part-7/</link>
	<description></description>
	<pubDate>Mon, 06 Oct 2008 12:35:25 +0000</pubDate>
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		<title>By: ente</title>
		<link>http://trailsinthesand.com/exploring-iphone-audio-part-7/#comment-1540</link>
		<dc:creator>ente</dc:creator>
		<pubDate>Thu, 02 Oct 2008 13:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-7/#comment-1540</guid>
		<description>Use 0x01 instead of fsRdPerm.</description>
		<content:encoded><![CDATA[<p>Use 0&#215;01 instead of fsRdPerm.</p>
]]></content:encoded>
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		<title>By: n00b</title>
		<link>http://trailsinthesand.com/exploring-iphone-audio-part-7/#comment-1192</link>
		<dc:creator>n00b</dc:creator>
		<pubDate>Mon, 22 Sep 2008 05:20:54 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-7/#comment-1192</guid>
		<description>error:'AudioOutputCallback' undeclared


*kills self*</description>
		<content:encoded><![CDATA[<p>error:&#8217;AudioOutputCallback&#8217; undeclared</p>
<p>*kills self*</p>
]]></content:encoded>
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	<item>
		<title>By: EXcell</title>
		<link>http://trailsinthesand.com/exploring-iphone-audio-part-7/#comment-661</link>
		<dc:creator>EXcell</dc:creator>
		<pubDate>Thu, 04 Sep 2008 07:25:22 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-7/#comment-661</guid>
		<description>Well, I'm using sdk beta 8. I tried to modify this example to be able just to play ANY long sound on iPhone, as long as I dont have any mic I have no chance to use original example provided by Pete. Anyways, I try to play "caf" files, but it gives me just lots of noise instead of sound. Wav files shows me "Playback failed" statement, MP3s just crash iPhoneSimulator. Any ideas how to organize playback on iPhone will be really appreciated.</description>
		<content:encoded><![CDATA[<p>Well, I&#8217;m using sdk beta 8. I tried to modify this example to be able just to play ANY long sound on iPhone, as long as I dont have any mic I have no chance to use original example provided by Pete. Anyways, I try to play &#8220;caf&#8221; files, but it gives me just lots of noise instead of sound. Wav files shows me &#8220;Playback failed&#8221; statement, MP3s just crash iPhoneSimulator. Any ideas how to organize playback on iPhone will be really appreciated.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jinpei Li</title>
		<link>http://trailsinthesand.com/exploring-iphone-audio-part-7/#comment-188</link>
		<dc:creator>Jinpei Li</dc:creator>
		<pubDate>Tue, 27 May 2008 00:00:24 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-7/#comment-188</guid>
		<description>Thank you for the example. I test these files on iPhone SDK 5, get UIButtonType error. I change it to other UIButton types and has EXC_BAD_ACCESS error on the iPhone Simulator. Does anybody figure it out?</description>
		<content:encoded><![CDATA[<p>Thank you for the example. I test these files on iPhone SDK 5, get UIButtonType error. I change it to other UIButton types and has EXC_BAD_ACCESS error on the iPhone Simulator. Does anybody figure it out?</p>
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	<item>
		<title>By: Richard</title>
		<link>http://trailsinthesand.com/exploring-iphone-audio-part-7/#comment-182</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Wed, 21 May 2008 05:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-7/#comment-182</guid>
		<description>Can any one comment on whether or not this works with the sdk v5?  I run it but the UI never gets created even though NSLog's added to the beginning and end of applicationDidFinishLaunching are getting fired.</description>
		<content:encoded><![CDATA[<p>Can any one comment on whether or not this works with the sdk v5?  I run it but the UI never gets created even though NSLog&#8217;s added to the beginning and end of applicationDidFinishLaunching are getting fired.</p>
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	</item>
	<item>
		<title>By: Babak</title>
		<link>http://trailsinthesand.com/exploring-iphone-audio-part-7/#comment-161</link>
		<dc:creator>Babak</dc:creator>
		<pubDate>Mon, 28 Apr 2008 00:35:32 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-7/#comment-161</guid>
		<description>how did you get through? I've been on the waiting list for months</description>
		<content:encoded><![CDATA[<p>how did you get through? I&#8217;ve been on the waiting list for months</p>
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	<item>
		<title>By: Dave Hill</title>
		<link>http://trailsinthesand.com/exploring-iphone-audio-part-7/#comment-156</link>
		<dc:creator>Dave Hill</dc:creator>
		<pubDate>Sat, 26 Apr 2008 15:18:18 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-7/#comment-156</guid>
		<description>I'm trying to play some mp3 audio clips from a packed binary file, and I'm having a hell of a time figuring out what approach is appropriate.  I was looking at the streaming stuff, but before that I tried just saving my binary chunks out as files, and then playing them using something like your code above.  Everything executes, but no sound is played, and no errors occur.

I'm very frustrated.  I just don't understand why playing audio has to be so damned complicated.</description>
		<content:encoded><![CDATA[<p>I&#8217;m trying to play some mp3 audio clips from a packed binary file, and I&#8217;m having a hell of a time figuring out what approach is appropriate.  I was looking at the streaming stuff, but before that I tried just saving my binary chunks out as files, and then playing them using something like your code above.  Everything executes, but no sound is played, and no errors occur.</p>
<p>I&#8217;m very frustrated.  I just don&#8217;t understand why playing audio has to be so damned complicated.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael</title>
		<link>http://trailsinthesand.com/exploring-iphone-audio-part-7/#comment-149</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Fri, 25 Apr 2008 08:41:36 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-7/#comment-149</guid>
		<description>Hi!

How do I play compressed audio formats?
I've just found some demo code @apple dev site, but this code freezes always the GUI and cannot return after playback...

Any idea?</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>How do I play compressed audio formats?<br />
I&#8217;ve just found some demo code @apple dev site, but this code freezes always the GUI and cannot return after playback&#8230;</p>
<p>Any idea?</p>
]]></content:encoded>
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	<item>
		<title>By: pete</title>
		<link>http://trailsinthesand.com/exploring-iphone-audio-part-7/#comment-146</link>
		<dc:creator>pete</dc:creator>
		<pubDate>Thu, 24 Apr 2008 21:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-7/#comment-146</guid>
		<description>I'm able to record and play back audio on the simulator. It just uses the computer's sound card.

The apple samples work for me both in the simulator and on the iPod Touch. I had to download the new versions though.</description>
		<content:encoded><![CDATA[<p>I&#8217;m able to record and play back audio on the simulator. It just uses the computer&#8217;s sound card.</p>
<p>The apple samples work for me both in the simulator and on the iPod Touch. I had to download the new versions though.</p>
]]></content:encoded>
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	<item>
		<title>By: Maxime</title>
		<link>http://trailsinthesand.com/exploring-iphone-audio-part-7/#comment-145</link>
		<dc:creator>Maxime</dc:creator>
		<pubDate>Thu, 24 Apr 2008 21:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-7/#comment-145</guid>
		<description>Interesting that it works in the simulator when it doesn't have a mic ! 
I thought you were testing it on the iPhone itself. 
What do you mean by working on the simulator? Can you actually record and playback the recording and hear your voice? 
I only get the "Record Failed" error in the simulator. 
I still haven't figured the EXC_BAD_ACCESS error on the iPhone, but it finally looks like it is tied to the certificate issue since I get the same errors with the new demos.
What a game, seriously!</description>
		<content:encoded><![CDATA[<p>Interesting that it works in the simulator when it doesn&#8217;t have a mic !<br />
I thought you were testing it on the iPhone itself.<br />
What do you mean by working on the simulator? Can you actually record and playback the recording and hear your voice?<br />
I only get the &#8220;Record Failed&#8221; error in the simulator.<br />
I still haven&#8217;t figured the EXC_BAD_ACCESS error on the iPhone, but it finally looks like it is tied to the certificate issue since I get the same errors with the new demos.<br />
What a game, seriously!</p>
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