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	<title>Comments on: Picking Images with the iPhone SDK UIImagePickerController</title>
	<atom:link href="http://trailsinthesand.com/picking-images-with-the-iphone-sdk-uiimagepickercontroller/feed/" rel="self" type="application/rss+xml" />
	<link>http://trailsinthesand.com/picking-images-with-the-iphone-sdk-uiimagepickercontroller/</link>
	<description></description>
	<pubDate>Mon, 06 Oct 2008 12:35:35 +0000</pubDate>
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		<item>
		<title>By: engineer 2008</title>
		<link>http://trailsinthesand.com/picking-images-with-the-iphone-sdk-uiimagepickercontroller/#comment-1467</link>
		<dc:creator>engineer 2008</dc:creator>
		<pubDate>Mon, 29 Sep 2008 01:38:14 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/picking-images-with-the-iphone-sdk-uiimagepickercontroller/#comment-1467</guid>
		<description>How can one enumerate the photos in the iphone photo libraries - on the simulator and on the actual device. In this "imagePicker" application once a photo is selected if i find the current directory and then run the directory enumerator on this - my objects returned are nil.</description>
		<content:encoded><![CDATA[<p>How can one enumerate the photos in the iphone photo libraries - on the simulator and on the actual device. In this &#8220;imagePicker&#8221; application once a photo is selected if i find the current directory and then run the directory enumerator on this - my objects returned are nil.</p>
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	</item>
	<item>
		<title>By: mike</title>
		<link>http://trailsinthesand.com/picking-images-with-the-iphone-sdk-uiimagepickercontroller/#comment-551</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Wed, 27 Aug 2008 02:54:32 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/picking-images-with-the-iphone-sdk-uiimagepickercontroller/#comment-551</guid>
		<description>is it possible to read a pixel value, any pixel on screen, while the camera is open (before the photo taken)? How to do that? please be nice and clear, this is my first week creating iPhone apps... :-)</description>
		<content:encoded><![CDATA[<p>is it possible to read a pixel value, any pixel on screen, while the camera is open (before the photo taken)? How to do that? please be nice and clear, this is my first week creating iPhone apps&#8230; <img src='http://trailsinthesand.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p>
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	</item>
	<item>
		<title>By: Charles Lloyd</title>
		<link>http://trailsinthesand.com/picking-images-with-the-iphone-sdk-uiimagepickercontroller/#comment-386</link>
		<dc:creator>Charles Lloyd</dc:creator>
		<pubDate>Wed, 30 Jul 2008 01:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/picking-images-with-the-iphone-sdk-uiimagepickercontroller/#comment-386</guid>
		<description>I downloaded the project but it wouldn't build for me, so I started a fresh iPhone OS "Window Based Application" named PickImage.  I copied the source code from the downloaded project into the files created by xcode and it worked right away.

I found that, doing this, the first line of applicationDidFinish.... is unnecessary.

Remove this and it works (and avoids leaking a Window):

self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];</description>
		<content:encoded><![CDATA[<p>I downloaded the project but it wouldn&#8217;t build for me, so I started a fresh iPhone OS &#8220;Window Based Application&#8221; named PickImage.  I copied the source code from the downloaded project into the files created by xcode and it worked right away.</p>
<p>I found that, doing this, the first line of applicationDidFinish&#8230;. is unnecessary.</p>
<p>Remove this and it works (and avoids leaking a Window):</p>
<p>self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];</p>
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	<item>
		<title>By: christopher minson</title>
		<link>http://trailsinthesand.com/picking-images-with-the-iphone-sdk-uiimagepickercontroller/#comment-187</link>
		<dc:creator>christopher minson</dc:creator>
		<pubDate>Mon, 26 May 2008 17:48:54 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/picking-images-with-the-iphone-sdk-uiimagepickercontroller/#comment-187</guid>
		<description>Never mind.  The call to do this is:

UIImageWriteToSavedPhotosAlbum(image, self, (SEL)@selector(image:didFinishSavingWithError:contextInfo:), nil); 

Amazing what one can learn by reading the .h file ;}</description>
		<content:encoded><![CDATA[<p>Never mind.  The call to do this is:</p>
<p>UIImageWriteToSavedPhotosAlbum(image, self, (SEL)@selector(image:didFinishSavingWithError:contextInfo:), nil); </p>
<p>Amazing what one can learn by reading the .h file ;}</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: christopher minson</title>
		<link>http://trailsinthesand.com/picking-images-with-the-iphone-sdk-uiimagepickercontroller/#comment-186</link>
		<dc:creator>christopher minson</dc:creator>
		<pubDate>Mon, 26 May 2008 14:30:13 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/picking-images-with-the-iphone-sdk-uiimagepickercontroller/#comment-186</guid>
		<description>Thanks, great article.

Any idea on how to get an image back *into* the Photo Album?  

What I would like to do is import an image via UIImagePickerController, modify
that image, and then put the result back into the Photo Album.  But I don't
see any interfaces that allow that.</description>
		<content:encoded><![CDATA[<p>Thanks, great article.</p>
<p>Any idea on how to get an image back *into* the Photo Album?  </p>
<p>What I would like to do is import an image via UIImagePickerController, modify<br />
that image, and then put the result back into the Photo Album.  But I don&#8217;t<br />
see any interfaces that allow that.</p>
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	<item>
		<title>By: Mac Tyler</title>
		<link>http://trailsinthesand.com/picking-images-with-the-iphone-sdk-uiimagepickercontroller/#comment-176</link>
		<dc:creator>Mac Tyler</dc:creator>
		<pubDate>Fri, 16 May 2008 03:50:55 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/picking-images-with-the-iphone-sdk-uiimagepickercontroller/#comment-176</guid>
		<description>Hey this is Mac Tyler the creator of iPhoneDevForums.com, I just wanted to let you know that I am very happy I could help you guys figure out your problem. Stay tuned as we plan on major updates for the site. As alway,s we encourage you to post any comments or questions that you have and we will try our best to answer them!
Thanks,
Mac Tyler</description>
		<content:encoded><![CDATA[<p>Hey this is Mac Tyler the creator of iPhoneDevForums.com, I just wanted to let you know that I am very happy I could help you guys figure out your problem. Stay tuned as we plan on major updates for the site. As alway,s we encourage you to post any comments or questions that you have and we will try our best to answer them!<br />
Thanks,<br />
Mac Tyler</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ricket</title>
		<link>http://trailsinthesand.com/picking-images-with-the-iphone-sdk-uiimagepickercontroller/#comment-175</link>
		<dc:creator>Ricket</dc:creator>
		<pubDate>Thu, 15 May 2008 09:45:48 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/picking-images-with-the-iphone-sdk-uiimagepickercontroller/#comment-175</guid>
		<description>Sorry to respond to my original post, but I found an answer to my question and maybe it will help someone else out. For Beta 5, this line in the code needs to be commented out:

self.window = [[UIWindow alloc initWithFrame:[UIScreen mainScreen] bounds]] autorelease;  

I found the solution via comment #4 on this site:

http://www.iphonedevforums.com/forum/showthread.php?t=85</description>
		<content:encoded><![CDATA[<p>Sorry to respond to my original post, but I found an answer to my question and maybe it will help someone else out. For Beta 5, this line in the code needs to be commented out:</p>
<p>self.window = [[UIWindow alloc initWithFrame:[UIScreen mainScreen] bounds]] autorelease;  </p>
<p>I found the solution via comment #4 on this site:</p>
<p><a href="http://www.iphonedevforums.com/forum/showthread.php?t=85" rel="nofollow">http://www.iphonedevforums.com/forum/showthread.php?t=85</a></p>
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	</item>
	<item>
		<title>By: Ricket</title>
		<link>http://trailsinthesand.com/picking-images-with-the-iphone-sdk-uiimagepickercontroller/#comment-173</link>
		<dc:creator>Ricket</dc:creator>
		<pubDate>Wed, 14 May 2008 06:43:24 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/picking-images-with-the-iphone-sdk-uiimagepickercontroller/#comment-173</guid>
		<description>I'm having problems getting this demo to work. I'm using Beta 5 and when I compile I get "error: There is no SDK with specified name or path 'Unknown Path'". So, I built a new project and transplanted the class from this demo into the new project. The demo launches, but all I see is a white screen. No image picking. (this is in the simulator) Any ideas?</description>
		<content:encoded><![CDATA[<p>I&#8217;m having problems getting this demo to work. I&#8217;m using Beta 5 and when I compile I get &#8220;error: There is no SDK with specified name or path &#8216;Unknown Path&#8217;&#8221;. So, I built a new project and transplanted the class from this demo into the new project. The demo launches, but all I see is a white screen. No image picking. (this is in the simulator) Any ideas?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mac</title>
		<link>http://trailsinthesand.com/picking-images-with-the-iphone-sdk-uiimagepickercontroller/#comment-159</link>
		<dc:creator>Mac</dc:creator>
		<pubDate>Sun, 27 Apr 2008 18:29:14 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/picking-images-with-the-iphone-sdk-uiimagepickercontroller/#comment-159</guid>
		<description>Just another note to mention here it does not appear that you can attach the the UIImagePicker to anything other than the top window of the application.  Doesn't seem to work correctly as a modelviewController either.  =/  This camera thing is getting rather frustrating...</description>
		<content:encoded><![CDATA[<p>Just another note to mention here it does not appear that you can attach the the UIImagePicker to anything other than the top window of the application.  Doesn&#8217;t seem to work correctly as a modelviewController either.  =/  This camera thing is getting rather frustrating&#8230;</p>
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	<item>
		<title>By: Mac</title>
		<link>http://trailsinthesand.com/picking-images-with-the-iphone-sdk-uiimagepickercontroller/#comment-158</link>
		<dc:creator>Mac</dc:creator>
		<pubDate>Sun, 27 Apr 2008 18:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/picking-images-with-the-iphone-sdk-uiimagepickercontroller/#comment-158</guid>
		<description>Good example.  I've been playing around with this and it works well in the simulator picking from the list.  

I added a button on the last view to bring the picker back up and allow the user to pick another image or take another image.  While this works fine in the simulator it crashes the app after taking a picture with the camera for the second time.  

I was wondering if anyone has actually tried this on the phone yet with the camera... and was able to make picker display and work more than just once in the app.  I'm beginning to fear there is a defect still in apples code.</description>
		<content:encoded><![CDATA[<p>Good example.  I&#8217;ve been playing around with this and it works well in the simulator picking from the list.  </p>
<p>I added a button on the last view to bring the picker back up and allow the user to pick another image or take another image.  While this works fine in the simulator it crashes the app after taking a picture with the camera for the second time.  </p>
<p>I was wondering if anyone has actually tried this on the phone yet with the camera&#8230; and was able to make picker display and work more than just once in the app.  I&#8217;m beginning to fear there is a defect still in apples code.</p>
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